![]() ![]() The Vampire themed Blood Hunt expansion would have been a marvel. We also spent over a year on a version aimed at the Asian markets that would convert the entire game free-to-play. For example, we completed, passed review, and ultimately opted not to release an iPhone companion application that would allow players to monitor the realm war and their guild status – three whole years before the studio decided to take mobile by its horns. Some aspects of these efforts never saw the light of day. There were breaks in there, but most of them still related to Warhammer in some way. I made an offhanded comment the other day to someone on the Warhammer team that I spent six of the last seven years of my life working on Warhammer. I declined, because they scared me a little bit, but in retrospect it’s not hard to imagine how I ended up – three months later as a designer working at Mythic on Warhammer. What was more surprising, however, was what followed – a large group of developers, perhaps delirious after three days of non-stop game demos, partly exhilarated by the positive response to the game, showed up at the GameSpot booth and invited me to their studio E3 party. The tone, candor, and refreshing quality of how they spoke about this game that they so clearly cared about made you just want to be a part of it. The online chat channel soliciting questions from the viewing public was spammed with directives like “No more questions, just let them keep talking” – which is not surprising if you’re at all familiar with Jeff Hickman’s indefatigable charisma and Paul Barnett’s passionate humor. ![]() Jeff Hickman (Executive Producer) and Paul Barnett (Creative Director) gave one of the most memorable interviews in my career – and suddenly I was thrown into their universe. I never could have anticipated what happened next. As one of the hosts of the show, my responsibility was to research the game and the franchise, gather questions from the audience, and give a thoughtful informative interview with whomever had been sent over from the development team. ![]() I was first introduced to Warhammer Online, when it was added last minute to ’s E3 2006 stage show. Reflections on Warhammer Online: Age of Reckoning Carrie Gouskos, Producer ![]()
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